- Details
- Veröffentlicht: 21. August 2013
Heute um 16:00 ist ein PR Update auf Version 1.0.36 veröffentlicht worden.
1.0.36.0 (2013/08/21)
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- Added toggleable Backup Sights by pressing the "Cycle Camera" keybind (Default "C"). Current sight is represented on the bottom right of the HUD for enabled weapons, S for primary sight, B for backup sight. You must zoom out and in again to switch between sights if toggled while aiming.
- Fixed commander markers on Linux servers.
- Updated control points on Insurgency to not cost tickets.
- Updates to server-side Python code in an attempt to lessen server crashes.
- Temporarily removed the Give Up delay until we can implement a visual cue.
- Decreased spawn time from 60 seconds to 45 seconds, and suicide penalty from 30 seconds to 15 seconds.
- Added new US/English commander voices. Some are still missing, but will be added soon.
- Added new French grunt voices.
- Added a smoke effect to show up earlier from damage on tanks and APCs.
- Added one more blinking warning flash to Chinooks that also starts earlier when taking damage.
- Updated many different impact and explosion effects with optimizations, general fixes, and quality improvements.
- Updated Havoc engine sound.
- Updated F/A-18 cannon sounds.
- Updated Mi8/Mi17 engine sound.
- Updated Gary engine sounds.
- Updated FAMAS fire sounds.
- Updated G3A3 fire sounds.
- Increased listener sound obstruction on IDF UH-60s to help with hearing voice chat.
- Decreased engine volume sound on all HMMWVs.
- Updated deviation and recoil on various vehicle based weapons to be using values from the correct weapon categories.
- Reduced recoil of AK74 and AK74m.
- Fixed recoil of RPK variants.
- Updated US Army kit textures.
- Updated UH-1N to show the correct name while using the vehicle.
- Updated BMP-2M to have an ATGM fire rate of one every 10 seconds.
- Removed the working/rolling wheels from wheeled helicopters as it caused too many issues for players not using joysticks, and a viable solution could not be reached (though they may return in the future if one can be found).
- Removed selection icons on the Big Red.
- Increased Tank AP/HE shell damage to soft and light armored vehicles, HE shells being stronger against structures as well.
- Increased C4 damage vs soft targets.
- Increased damage of AT-5/AT-14 missiles.
- Slightly increased APC AP/HE projectile damage to air units.
- Slightly increased .50 cal damage to soft targets.
- Decreased rudder and pitch rates on Su-22.
- Decreased Puma Front/Side armor against AT weapons.
- Decreased damage weapon caches take by IEDs. Insurgents should still be careful with placing IEDs too close to the cache though.
- Decreased French Tiger's gun muzzle velocity to a realistic level.
- Slightly decreased Helicopter armor from small/medium calibers.
- Slightly decreased turn rates on F/A-18 variants.
- Fixed issue with USMC Breacher with Ziptie kit not having STD/ALT buttons on the spawn screen.
- Fixed AAVP7A1 crosshair font.
- Fixed certain materials being too strong, i.e. parts of the HMMWV being almost invulnerable vs a tank shell, APC glass being the equivalent of tank armor, etc.
- Fixed tank hatches taking huge amounts of damage.
- Fixed tracks of all tanks and APCs to have an armor level similar to the side armor of each vehicle category.
- Fixed some static collision meshes to prevent players from exploiting glitches.
- Fixed double ATGMs on the T-90.
- Fixed Mine IEDs to only be triggerable by remote device.
- Updated AI on bot jets to make them angrier.
- Fixed issue with the Co-Op T-72 turret floating.
- Fixed AI on a few vehicles.
- Fixed hit point issue on Russian Co-Op BMP-2s.
- Updated Burning Sands
- Replaced one delayed spawn landrover on all AAS layers to feature GMG landrover.
- Fixed some dodgy undergrowth at the airport.
- Fixed some floating objects.
- Fixed control point not being neutral on Skirmish Alt.
- Updated Charlie's Point
- Fixed crash when capping the final control point on Co-Op.
- Updated Gaza
- Fixed Co-Op layers not loading correct kits.
- Updated Khamisiyah
- Updated Co-Op to help stop bots crashing jets into the terrain.
- Updated Co-Op with some plates across the bridge so bots can cross even if destroyed.
- Updated Co-Op Std with some improvements.
- Fixed issues with some buildings and getting stuck.
- Updated Kokan
- Fixed issues with destroyable doors not loading.
- Fixed issues with some buildings and glitches.
- Updated Lashkar Valley
- Fixed final control point being uncappable on Co-Op.
- Updated Operation Barracuda
- Fixed ZPU4 spawning for the US team.
- Updated Pavlovsk Bay
- Updated Co-Op Alt with regards to balancing.
- Updated Ramiel
- Added supply crates/caches to Co-Op Inf layer.
- Fixed minimap issue on Co-Op.
- Updated Vadso City
- Fixed Vehicle Depots not spawning.
- Updated Wanda Shan
- Decreased ticket count.